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General PvP Overview |
Upon reaching level 70 and completing world quests, only two methods for character advancement exist. 1. Players can do Dungeon runs. 2. They can engage in Player Versus Player(PvP) activities. The PvP aspect of the game tends to attract the more competitive of gamers, and is rewarding to players in a number of aspects.
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Important Character Statistics for PvP |
The easiest way to start topping the kill charts is to properly gear your character. In many cases a character with all Uncommon quality gear that chooses the right statistics (stats) will fare much better than a character wearing Rare quality gear with the wrong type of stats. Of course, the type of stats that should be chosen depend on what type of character is being played. In order from most important to least important, the best pvp stats are: For physical damage classes (Warrior, Rogue, Hunter, Enhancement Shaman, Feral Druid, Retribution Paladin):
For magical damage classes (Mage, Warlock, Elemental Shaman, Holy Paladin, Shadow Priest, Balance Druid):
For healing classes (Holy Priest, Holy Paladin, Restoration Druid, Restoration Shaman):
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The Honor System | |||||||||||||||||||||
What is Honor?Honor is a form of currency. It is used to purchase rare and epic quality items from certain NPC vendors. The primary pvp vendors for each faction are located in Stormwind and Orgrimmar.
Alliance vendors
How Do I Earn Honor?Honor is earned in several ways
Things that affect honor gain
Honor Calculation Honor is calculated daily at around 2 AM (EST) Players can see the estimated honor earned for that day by clicking on the PvP tab of the character sheet. If a player’s character earns enough honor to purchase an item throughout the day, he or she must wait until the next morning to make the purchase. PvP Rankings When killing a player, something that looks like “HK: Sergeant” will show up in the combat log. This is simply a remnant of an old honor system, and has no impact on current gameplay. Maximizing Honor gain
It is also important to note, that it is generally more entertaining to play each game in an efficient manner. If the game is a win the honor comes in fast, and players get to sink their teeth into a whole new group of fresh opponents (which have likely not been killed previously in the day and will cough up the full amount of honor when they finally are). If the game is a loss, some honor is still awarded for any objectives that were completed, along with a small amount simply for participating in the game, and players can queue for a new battle with better teammates against a team that may very well be much easier to beat. In the eyes of most, this is clearly more rewarding than simply killing the same group of people over and over for little to no reward. Reading Battleground Scoreboards
Here is an example of a Battleground Scoreboard:
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The Arena System | ||||||||
Arena combat in World of Warcraft is an entirely separate entity from the traditional Player versus Player system. To engage in arena combat, players must first obtain a Team Charter from either of these NPC's:
Arena Team Charter Costs
After the Charter is purchased, the player needs to select a name and move within 5 yards of his or her teammates and click on the “Request Signature” button on the charter. Once all signature spots have been filled, the player holding the charter must return to one of the arena organizers and turn the charter in. Once this is done, the team is formed and ready to fight! When the team is ready to fight, one player must invite the other player(s) that will be participating in the battle to a group (the group leader does not need to be the team captain). After the group is formed, the team can queue for battle either at the arenas themselves (in Nagrand or Blades Edge Mountains) or at the Arena Battlemaster within each major city. Arena Ratings World of Warcraft uses an arena rating system based on the Elo Chess Rating System. The system takes the score of each opponent and calculates their statistical chance of winning. The difference between the two probabilities is then used to determine the change in each team’s rating based upon the outcome of the match. To learn more about the Elo Chess Rating System see this article on Wikipedia. Every Tuesday, when the servers are brought down for maintenance, each team’s arena rating is used to award a number of Arena Points. These Arena Points are then used by players as currency to buy different items. To view these items see Vixton Pinchwhistle <Arena Vendor> - Thottbot. The official formula for converting ratings into Arena Points, where X equals Team Rating and Y equals Arena Points is If X>1500 then Y = 2894/(1+259*e^(-0.0025*X)) Arena Combat When your team enters an arena, several things happen
Victory Conditions Each arena match continues until all players of one team have been defeated. There are no flags to capture, and no bases to hold. The only thing that matters is the complete and total annihilation of the opposition. There are certain things that speed up the completion of particularly lengthy battles.
Once you’ve killed all of the opposing team, a scoreboard will appear that looks something like this: |
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PvP Gear Selection |
This section of the guide is not necessarily a showcase of what pvp gear can be earned. Instead, this section of the guide will focus mainly on what stats to stack, what types of weapon to choose, and what types of enchants to put on gear, etc.
The Feral Druid
Balance/Restoration Druids
No matter what talent build a hunter chooses, the RANGED weapon is the most important item he or she can attain. Melee weapons are used by hunters primarily as a stat boost (just like any non-weapon item). Some things to look for when choosing a hunter’s ranged weapon
Other item slots Aside from weapon, item slots are typically just used to add statistics. See the stats section for what stats to look for when choosing pvp gear for non-weapon item slots.
Casters really only care about the statistics on items. Weapons are considered a very good source of stats such as +spell damage, +stamina, and +spell critical strike rating; but nothing more. See the Statistics section of this guide when deciding how to gear your mage.
As a hybrid, a paladin needs a very different gearset for each talent build he or she may choose. The Retribution Paladin Retribution paladins must choose gear much like the pure melee classes (rogue/warrior). As with the pure melee classes, the retribution paladin’s weapon is his/her single most important piece of gear. Things to look for when choosing a weapon
Other item slots Aside from weapon, item slots are typically just used to add statistics. The statistics section of this guide shows what stats to look for when choosing pvp gear for non-weapon item slots. The Holy Paladin
The Protection Paladin
As with all other melee classes, the most important item slot for a rogue is his/her weapon(s). Things to look for when choosing a weapon
The Enhancement Shaman An enhancement shaman’s performance, like most melee classes, is heavily dependant upon his or her weapon(s). Some things to look for when choosing a melee weapon
Restoration/Elemental Shamans
The single most important piece of gear that a warrior can attain is his/her weapon. Things to look for when choosing a weapon
The dual wield versus two-handed dilemma Ever since WoW was released, warriors have been trying to figure out if dual wield or two handed warriors were better. The answer is simple. Warriors who use two-handed weapons will perform better in player versus player situations than their dual wield counterparts. Dual wield simply lacks the burst damage potential that is needed in most pvp situations. In addition to this, choosing talents for dual wield means that the warrior must give up Mortal Strike. Other item slots Aside from weapon, item slots are typically just used to add statistics. See the stats section for What stats to look for when choosing pvp gear for non-weapon item slots. |
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Mace Stun Procrate | ||||||||
Who does this affect? This table refers to all maces being wielded by a warrior. Mace Specialization Basics Mace specialization will give you a 5% chance to stun your opponent. To make this a more viable specialization for slow two-handed weapons a change was made to calculate the chance to proc based upon base weapon speed. In other words the slower your weapon the higher the chance to stun your target. This gives a great advantage to slower weapons when you factor in instant attacks, such as mortal strike.
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Diminishing Returns | ||||||||||
In the diminishing returns system, players actually earn less and less honor each time they kill a certain player throughout the course of a day. After killing a person a number of times, 0 honor is awarded for a kill. Example:
This shows very clearly how honor earned from kill farming falls to almost nothing very quickly within World of Warcraft's diminishing returns system. Diminishing returns does not apply to honor earned from winning or losing games, or completing pvp objectives, however. If a person were to play for 18 hours in one day and win 45 games, that person would earn the full amount of honor for each and every win during that day. |
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Power-Ups |
Each battleground (other than arena) has a set of power-ups that is not found in the outside world. These power-ups can be highly useful if used properly.
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Tricks of the Trade |
Keybinds Most beginner players (and even some advanced ones) move with the keyboard and use the mouse to click abilities (this is commonly referred to as "clicking"). The vast majority of top tier players, however, move and select targets with the mouse, but use key-bindings to execute all attacks and abilities. Using keybinds has several advantages over clicking
For many players, the transition from clicking to using keybinds is a difficult one; it feels awkward and ungainly at first. The players who stick with it for a day or two, however, will notice a drastic increase in pvp performance. Macros Macros will allow you to bind more than one action to a single button. They also allow you to change the operation of a button depending on the stance of character (ex. stealthed versus no-stealth). This will allow you to make a powerful combination with less reaction time between clicks or mouse movements. To see how to make some of your own macros see our free guide for: Macro - How To For a list of premade class specific macros visit these free guides from Spugnort's World: Mouse Sensitivity One of the easiest things a player can do to improve performance is to open up the user interface options and set mouse sensitivity and mouse look speed to the highest settings. Just like switching to keybinds, this will take a bit of time to get used to, but the payoff will be great. By doing just these two simple things, a player effectively increases his or her reaction time by a large margin. All mouse movements are magnified, and where players may have had to previously move their mouse all the way across the mousepad (if not further) to move the cursor from one side of the screen to the other, this same action will only require a few inches of movement, and so, a fraction of the time. Buff Synergies and Stacking
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Halaa (Nagrand) | ||
When your faction controls Halaa
When the opposing faction controls Halaa
Siezing control of Halaa
Fire Bombs
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Hellfire Peninsula | ||
When your faction controls all three towers
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Terrokar Forest | ||
When your faction has control of the graveyard
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Zangarmarsh | ||
Tokens / Rewards
When your faction has control of the graveyard
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Alterac Valley | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
General Alterac Valley (AV) Information Each faction can capture the five graveyards throughout Alterac Valley to gain control of a resurrection point. There are several enemy officers within Alterac Valley that give honor when killed, and do not respawn for the duration of the battle.
Repeatable Quests There are a number of battle quests which can be completed during an AV game.
Class Specific AV Information:
Basic Team Strategy (Alliance)
Basic Team Strategy (Horde)
Advanced Tips
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Arathi Basin | ||||||||||||||
General Arathi Basin Information
Arathi Basin Strategies There are several different strategies that, when executed properly, provide a solid framework to win in Arathi Basin.
To execute this strategy, the team sends all the players from each group to take and hold a separate location on the map. As long as three bases are held, no attempt is made to capture more. Advanced Tips
Strengths:
Weaknesses:
The “Continuous Offense” Strategy
To execute this strategy, the team leaves only one person to take
the Farm or Stables (depending on faction) while everyone else attacks
Blacksmith, Lumber Mill, and Gold Mine. Advanced Tips
Strengths:
Weaknesses:
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Eye of the Storm | ||||||||||||
General Eye of the Storm (EOTS) Information
Strategies There are several different strategies that, when executed properly, provide a solid framework to produce a win in the Eye of the Storm. The “Forget the Flag” Strategy This is an innovative strategy that attempts to produce a win by holding more bases than the opposing faction, rather than capturing more flags. To execute this strategy
Advanced Tips
Strengths
Weaknesses
The “Capture More Flags!” Strategy This is a more traditional strategy in which players split into two tower groups and one flag group. The tower groups rush to the two towers closest to your factions starting area, while the flag group attempts to run as many flags as possible. To execute this strategy
Advanced Tips
Strengths
Weaknesses
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Warsong Gulch | ||
General Warsong Gulch Information
Warsong Gulch Keys to Success
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General Druid Information |
Overview
The Druid is a very versatile class that can do a little bit of everything. In PvP situations, druids have quite a unique arsenal to combat opponents with. This class is truly the definition of, "Easy to learn but difficult to master". Druid Strengths Difficult to crowd control, root in place, or snare. Extremely hard to kill in most cases. Very versatile. Druid Weaknesses Susceptable to Fear. Slow casting heals are difficult to cast against any class with interrupt abilities. The Best all around PvP Talent Build How to read the strategy section
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Druid vs Druid |
Strategy
*This fight can seem like it takes an eternity. The winner is usually the druid who is able to conserve mana and outlast his opponent. |
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Druid vs Hunter |
Strategy
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Druid vs Mage |
Strategy
*Mages have the capability to dish out heavy damage within a very short time period. You must always be prepared for this, and be ready to shift into caster form and heal. *Counterspell is always an issue when fighting a mage. A good way to get around this when healing is to begin casting Healing Wave but move after about 1 second to cancel the spell. The mage will often Counterspell you when you are not casting anything, rendering the spell useless. *Stay away from health over time spells when fighting a mage. Mages have the ability to steal the buff and it will heal them instead of you! *Ice Block is generally a non-issue for a Druid. If the mage ice blocks you can simply shift to Caster Form and heal. |
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Druid vs Paladin |
Strategy
*Paladins typically heal a lot but do not output insane amounts of damage. This battle can take quite a while because you cannot really burst the paladin down. Be patient and wait for him to burn through his mana pool. When he runs out of mana, you win! |
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Druid vs Priest |
Strategy
*Fights with priests can either take a very long time or a very short time, depending on the priest's talent build. Do not worry if it seems like the fight is taking forever. As with all healers, fights against priests can take a very long time. Just stick to the plan and wear the priest down. Once s/he is out of mana, the fight is over, you win! |
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Druid vs Rogue |
Strategy
*At any time during the fight, a rogue can use
Cloak of Shadows to remove all debuffs and then Vanish. This enables
the rogue to get a second opener whenever he or she chooses. Stay in
Dire Bear Form whenever this happens. *If you notice a rogue use Adrenaline Rush and you are not stunned, shift to cat form and use Dash to run out of melee range as quickly as possible |
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Druid vs Shaman |
Strategy
*Shamans don't really have any true counter to this strategy. You may find some shaman attempting to kite you using the earthbind totem and spell damage to kill you. This is a largely ineffective strategy, however, because the shaman will generally run out of mana before you. If this happens, the fight is over. |
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Druid vs Warlock |
Strategy
*Warlock is a very tough matchup for a druid. They have many abilities for which you have no counter. In order to beat a good warlock you will need to heal several times, have enough health to outlast his or her Fear spells, and a bit of good luck |
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Druid vs Warrior |
Strategy
*Some warriors are capable of very heavy damage.
Mortal Strike warriors also cut your healing in half, making it harder
to stay alive. |
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General Hunter Information |
OverviewThe Hunter is one of the most exciting classes to play in a player versus player situation. The class is capable of extreme burst damage, and can dish out damage from beyond most enemy's reach. If you spend the time and make an effort to truly learn the intracacies of the class, you will find it is quite rewarding and very enjoyable. It is implied within this guide that you will use the Rapid Fire cooldown whenever possible. Hunter Strengths Hunters have many instant cast damage abilities, short duration crowd control, and the ability to deal heavy damage from up to 41 yards away from opponents. Hunter Weaknesses If an enemy player is able to successfully get into your melee range and stay there while doing damage, the hunter's ranged prowess is stripped away and it becomes very difficult to win fights. The Best all around PvP Talent Build How to read the strategy section
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Hunter vs Druid |
Strategy
*As with other healing classes, this battle can potentially take a long time. Maintain a safe range, interrupt heals when possible, and use Feign Death/PvP trinket to prevent him from rooting you in place. Eventually the battle will turn out in your favor. |
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Hunter vs Hunter |
Strategy
*If the enemy hunter uses Rapid Fire or procs improved Aspect of the Hawk at any time during the fight, you should make an effort to move into melee range until the buffs fade. This will cause you to take a considerable amount less damage |
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Hunter vs Mage |
Strategy
*If a mage has Ice Block, s/he will take longer to kill. *Mages have the ability to output enough damage to
kill some players within a few seconds. Typically the mage will use
Polymorph and then unload as much damage as possible before you get a
chance to act. |
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Hunter vs Paladin |
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Hunter vs Priest |
Strategy
*Shadow Priests will often try to damage you faster than you can them. If this happens, utilize Feign Death/Scatter Shot/Silencing Shot to prevent their offensive spells from landing *As with all healers, Priests can take a long time for a hunter to kill. Make sure you use Viper Sting every cooldown to effectively drain the priests mana. If the priest runs out of mana, you win. |
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Hunter vs Rogue |
Strategy
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Hunter vs Shaman |
Strategy
*Shamans will always try to heal when brought to low health. *Shaman totems can be fairly disruptive |
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Hunter vs Warlock |
Strategy
*The warlock is one of the most challenging classes for a hunter to kill. You have no way to break fear, and s/he will often be able to kill you if you become feared. *Warlocks using a succubus will often try to seduce you in order to close within range of Fear/Death Coil. |
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Hunter vs Warrior |
Strategy
*It is possible at any time for a Warrior to kill you within 2 or 3 seconds. DO NOT, under any circumstances, allow a warrior to stay within melee range of you for more than a second or two. |
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Mage vs Druid |
Strategy
*Druids really have no way to effectively interrupt your casting and are easy to damage. The problem with some druids lies in their healing ability. Use spellsteal as mana permits to remove health over time spells, and Counterspell any Healing Touch Casts. If you can effectively interrupt a druid's heals, you will find s/he is easy prey! |
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Mage vs Hunter |
Strategy
*The most effective way to kill hunters is to do as much damage as possible within a few seconds. The hunter will often win long battles due to the ability to Viper Sting and drain your mana. *Stick to instant cast spells as much as possible. It is very hard to cast spells that are not instant cast against hunters because of the pet and hunter attacking you very often, which pushes back the spell casting time. |
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Mage vs Mage |
Strategy
*Enemy frost mages may attempt to use Ice Block to prevent incoming damage and interrupt the flow of your strategy. *The most effective way to kill an opposing mage is to unleash as much damage as possible within a very short time period. Interrupt his or her spellcasting with Counterspell, and finish the fight promptly |
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Mage vs Paladin |
Strategy
*The trick to this fight is making the paladin heal. Conserve mana and cooldowns until after you have successfully landed a Counterspell. If you interrupt a heal, the fight is over *If you notice the paladin using Avenging Wrath at any point in the battle (it looks like golden wings on the paladin's back) use spellsteal. You will steal the buff and all your spells will do 30% additional damage for the duration! |
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Mage vs Priest |
Strategy
*Ice Block is a very powerful tool when used against Shadow Priests. After the priest casts his or her various damage over time spells, and if s/he attempts to Silence you, Ice Block and then immediately cancel the buff and continue killiing the priest. This is very disruptive to the priest and can swing the battle to your favor *Against non-shadow priests, make sure you use Counterspell during a heal cast. If you manage to successfully interrupt a heal, and unload with arcane power, victory is almost certain |
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Mage vs Rogue |
Strategy
*Rogues can be either a very fast or very long fight for you. Use cooldowns wisely, and use a new Mana Shield whenever the rogue uses Vanish or restealths. *Be prepared for Cloak of Shadows. Do not attempt to attack the rogue while this buff is active; he or she will simply resist it and waste your mana. |
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Mage vs Shaman |
Strategy
*Shamans will Earth Shock frequently in an attempt to interrupt your casting. Stick to instant cast spells as much as possible and you will see great success *If the shaman uses Earth Shield, use Spellsteal to take the buff and use it for yourself! *Any time you see the shaman drop a Grounding Totem, use Ice Lance to kill it immediately and continue execution of your strategy |
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Mage vs Warlock |
Strategy
*If the warlock is using a Felhunter pet, stick to instant cast spells as much as possible. The Felhunter has an ability much like your Counterspell, and can be devastating if it lands while you are casting a spell *Use Remove Lesser Curse throughout the fight to remove spells such as Curse of Agony and Curse of Tongues that the warlock will place on you *If fighting an affliction warlock, use Ice Block after s/he casts all damage over time spells on you. It will remove all of the debuffs and nullify their damage |
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Mage vs Warrior |
Strategy
*Warriors are generally extremely easy for a mage to kill. Stick to the plan, and do not let the warrior stay in melee range for more than a second or two under any circumstances, and you will prevail *While it is generally not needed against warriors, you can use Ice Block to remove any snare effects and then cancel the buff immediately to resume attacking. This is very helpful if you find yourself Hamstrung while your Blink and Frost Nova spells are on cooldown |
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Paladin vs Druid |
Strategy
*As with all healing classes, this fight can take a very long time. You have no true way to interrupt the druids heals and must rely on outlasting his or her mana pool. Thankfully this is easy to do against a druid because they have no real way to interrupt your healing either, and you can use mana efficient spells, coupled with Judgement of Wisdom and Seal of Wisdom to make sure they run out of mana before you do. *It is possible to burst the druid down before he or she is able to heal. This is why you use Hammer of Justice and Repentance while the druid is in caster form. If you have a little bit of luck, and execute properly, you can make the fight much shorter by preventing his or her heals in this manner. *If the druid attempts to use Entangling Roots on you at any time, simply Cleanse it and continue fighting. |
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Paladin vs Hunter |
Strategy
*Fighting hunters can be frustrating because they have a number of abilities that enable them to move out of your melee range. Be patient and stick to your strategy, if you execute well, you will come out on top the majority of the time *Use Cleanse liberally. Hunters will often try to use Viper Sting to drain your mana, or Serpent Sting to do additional damage to you. These spells cost the hunter more mana than Cleanse costs you, and he or she will be simply wasting mana *This is a battle of attrition. Outlast the hunter by conserving mana, healing when needed, and sticking to your plan |
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Paladin vs Mage |
Strategy
*Mages will usually try to Counterspell you while you heal and then do as much damage as possible while you are unable to cast. Prevent this from happening by healing very often and using only Flash of Light. Its fast casting speed makes it very difficult to interrupt, and the mage will often Counterspell at the wrong time, leaving you free to cast. *Save Divine Shield for use when the mage is at low health. He or she will often attempt to crowd control you in some way and heal; the offensive use of Divine Shield prevents this from happening. *If the mage attempts to Ice Block at any point during the battle, begin to bandage. Bandaging lets you regain health while letting your mana regenerate, and will often let you get the upper hand on your opponent. |
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Paladin vs Paladin |
Strategy
*As with all healing classes, paladins can take you a very long amount of time to kill. The goal is to force your opposition to use more mana than you and then finish him or her off when s/he runs out of mana and is unable to heal. *Do not attempt to use any Judgements that place a debuff on the paladin (e.g. Judgement of Wisdom, Judgement of the Crusader, and Judgement of Justice), s/he will simply Cleanse it; rendering it useless. |
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Paladin vs Priest |
Strategy
*Do not attempt to use any Judgement that places a debuff on the priest (e.g. Judgement of the Crusader, Judgement of Wisdom, etc.) he or she will simply dispel it. *Unfortunately, some priests will use Mana Burn to drain all your mana and finish you off. This is very difficult to overcome, and you should try to interrupt the priest's casting if at all possible *Use Cleanse often throughout the fight. Priests have several magical debuffs that they will attempt to place on you; all can be easily dispelled |
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Paladin vs Rogue |
Strategy
*Rogues can use Cloak of Shadows and Vanish at any time during the fight to avoid damage and get a second opener on you. Be prepared to heal multiple times, and use Divine Shield as needed *Some rogues will attmept to run out of melee range and restealth during the fight. Treat this situation just like the rogue who uses Cloak of Shadows and Vanish. As long as you conserve mana you will be fine. |
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Paladin vs Shaman |
Strategy
*Shamans will attempt to use Earth Shock to interrupt your heals in virtually every fight. Heal early and often, and use primarily Flash of Light to keep yourself topped off. This will usually be a long battle, and you need to use your mana efficiently. *Make sure you keep Judgement of Wisdom on the shaman at all times. This can regenerate a very large amount of mana over the course of the fight, and can turn the battle from a loss into a win. |
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Paladin vs Warlock |
Strategy
*Use Cleanse liberally for the duration of the fight. A large portion of warlock damage comes from DoT spells which are magical in nature. These spells are easy to remove, and you should at every opportunity. *DO NOT attempt to cleanse if a warlock uses Unstable Affliction. If you attempt to dispel Unstable Affliction, you will be silenced and take additional damage. In this situation it is best to heal throughout the fight instead of cleansing. *Fights against warlocks can take a very long time. Conserve mana, heal when needed, and Cleanse often, and you will find yourself prevailiing in most situations |
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Paladin vs Warrior |
Strategy
*Warriors are capale of very high damage output with almost no notice. Be prepared to heal any time you reach low health, and do not ever let yourself drop below 20%. *If you find it hard to engage the warrior because of Hamstring, use Blessing of Freedom as needed |
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Priest vs Druid |
Strategy
*Use dispel liberally throughout the fight. The majority of a druid's heals are HoT spells. If you dispel the HoT's as they are cast, the druid will accomplish nothing but the wasting of his or her mana |
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Priest vs Hunter |
Strategy
*Many hunters will use Viper Sting in an effort to drain you of your mana. *Hunter pets can be very troublesome when you are trying to cast Mind Flay. |
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Priest vs Mage |
Strategy
*Be prepared for the mage to ice block at any time. Do not waste mana by trying to attack the mage for the duration of the Ice Block. Either wait for it to fade, or shift out of Shadowform, heal to full, and then shift back *Use dispel to remove any freeze effects, such as Frost Nova, or Frostbite very quickly. Frost mages do much more damage against frozen targets, and you must avoid this if at all possible. |
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Priest vs Paladin |
Strategy
*Paladins are very easily killed by priests. They have no true counter to your mana burn spell, and are extremely ineffective when they run out of mana. *Whenever the paladin uses Divine Shield, cast Mass Dispel over the area he or she stands. You will dispel the shield and can continue with the killing! *Dispel liberally. The majority of paladin damage comes from the use of Seals which can be very easily dispelled, rendering them useless *Avoid using damage over time spells while the paladin has mana, he or she will simply dispel them |
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Priest vs Priest |
Strategy
*Use dispel liberally, many priests will attempt to use damage over time spells, as well as Power Word: Shield and Renew throughout the fight. Dispel renders all of these abilities completely useless and can ensure your victory. *Do not attempt to use damage over time spells while the enemy priest still has mana. He or she will simply dispel, rendering them useless. *Against an enemy priest who is also using the mana burn strategy, fights can take a LONG time to finish. Make sure you continue to use mana burn throughout the length of the fight to counter his or her mana regeneration. |
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Priest vs Rogue |
Strategy
*Rogues can use Cloak of Shadows and Vanish at
any time to remove all debuffs and re-open on you. If this happens,
begin to bandage immediately. *Blind has virtually the same effect as the Cloak/Vanish Combo if the rogue is not afflicted by any of your DoT spells. |
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Priest vs Shaman |
Strategy
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Priest vs Warlock |
Strategy
*Warlocks will often use Fear to keep you crowd controlled while they do damage. *The majority of warlock DoT spells are magic. |
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Priest vs Warrior |
Strategy
*Do not use Psychic Scream against a warrior unless you notice them switch to Battle Stance (It will look like an X appears over the warrior's head). Warriors primarily fight in Berserker Stance, which allows them to break fears and continue attacking you. The fear breaking ability is not available to the warrior in Battle Stance, making that the ideal time to cast. *Inner Fire is a good tool to use against warriors. It will increase your physical damage mitigation by a fair margin, and can turn a loss in to a win. |
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General Rogue Information |
OverviewThe Rogue is one of the most exciting, challenging, and rewarding classes to play in a player versus player situation. You will win some battles, and you will lose some battles. There will be fun times, and times of despair. If you stick with it, and make an effort to truly learn the intricacies of the class, you will find it is quite rewarding and very enjoyable. Rogue Strengths With the latest talent changes, Rogues have truly become a PvP powerhouse. Rogues have a counter for virtually every situation they may find themselves in. A rogue's strongest area, however, is its ability to utterly destroy low armor classes. Rogue Weaknesses If an enemy player is able to successfully get out of your melee range and stay away from you while doing damage, the rogue's melee prowess is stripped away and it becomes difficult to win battles. The Best all around PvP Talent Build Poison Choice Poison Choice How to read the strategy section
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Rogue vs Druid |
Strategy
*As with any healing class, it is implied that you use gouge/kick/deadly throw in order to interrupt the druid's heals. If you do not interrupt heals, you can still win, but the battle will potentially take much longer. *Druids have the ability to shapeshift out of any snare or root. Be prepared to use Shiv as soon as this happens so you can keep the druid in melee range.
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Rogue vs Hunter |
Strategy
*Hunters will always try to move out of your melee range, if you find the hunter near death and have combo points, a deadly throw is an excellent move. It snares them as well as doing considerable damage. *Some Hunters will have an ability called Deterrance. This makes it very difficult to land attacks on the hunter. If you see the hunter use this ability, build combo points with Shiv (which cannot be dodged or parried) and land a heavy-hitting Eviscerate when Deterrance fades. *Hunters have multiple snare abilities, if you have still not managed to regain melee range with the Hunter after s/he has used the PvP trinket, you can break snares by using either Cloak of Shadows or Vanish |
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Rogue vs Mage |
Strategy
*Mages with Ice Block can use it at any time during the battle, up to 2 times. You must be prepared to counter the ice block with a blind as soon as they come out of it. By blinding and bandaging, you will be able to swing the battle right back in your favor. |
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Rogue vs Paladin |
Strategy
*Paladins are unique in that they can divine shield at any point in the battle and heal back to full. It is possible to guess when they will divine shield, but you can never be 100 percent sure. You must be able to adapt and counter whenever they decide to "blow the bubble" *As with any healing class, it is implied that you use gouge/kick/deadly throw in order to interrupt the paladin's heals. If you do not interrupt heals, you can still win, but the battle will potentially take much longer. |
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Rogue vs Priest |
Strategy
*As with any healing class, it is implied that you use gouge/kick/deadly throw in order to interrupt the priest's heals. If you do not interrupt heals, you can still win, but the battle will potentially take much longer. |
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Rogue vs Rogue |
Strategy
*Enemy Rogues will somtimes try to move out of your melee range in order to drop from combat and restealth. If you find the Rogue near death and have combo points, a deadly throw is an excellent move. It snares them as well as doing considerable damage. *If an enemy rogue is free from a stun for a second, they will often either Vanish or Gouge and attempt to keep you locked down with a series of stuns. Make sure you do not allow the enemy rogue even a fraction of a second to move freely without first using Rupture |
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Rogue vs Shaman |
Strategy
*As with any healing class, it is implied that you use gouge/kick/deadly throw in order to interrupt the shaman's heals. If you do not interrupt heals, you can still win, but the battle will potentially take much longer. |
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Rogue vs Warlock |
Strategy
*Warlocks have the ability to Death Coil at any point. You must be ready for it any time the Warlock is not stunned and you do not have Cloak of Shadows up. As long as crippling poison is up on the target and you are wearing your PvP trinket, it should not significantly alter the outcome of the battle. |
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Rogue vs Warrior |
Strategy
General things to look for when fighting warriors
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Shaman vs Druid |
Strategy
*Druids are fairly easy for an elemental shaman to kill. They have no real way to interrupt your spell casts, and the armor bonus granted by druid forms does nothing to mitigate your damage. *Druids will often attempt to beat you by outhealing your damage and then damaging you when you run out of mana. |
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Shaman vs Hunter |
Strategy
*Hunters will often use Silencing Shot to prevent you from healing. Keep yourself above 40% health at all times to prevent the hunter from getting lucky and killing you while you are silenced *Many hunters will attempt to drain your mana with Viper Sting. This is easily dispelled by either your Poison Cleansing Totem, or the Cure Poison Spell itsself. Remove it as quickly as possible. |
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Shaman vs Mage |
Strategy
*Mages can Ice Block at any time during the fight in order to remove any debuffs and wait on short cooldowns to finish. *Purge is very effective against mages. You can purge every buff, as well as Arcane Power, Mana Shield, and Ice Barrier. Any time you see the mage use any of these abilities, purge immediately. *This is usually a fairly easy fight for you, and you will come out on top the majority of the time as long as you keep yourself healed sufficiently. |
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Shaman vs Paladin |
Strategy
*Paladins generally don't have any counters to your spellcasting. They will attempt to beat you by healing and outlasting your mana pool. Stick to mana efficient spells, and keep a Mana Spring Totem active for the duration of the fight *Purge is more effective against paladins than any other class in the game. A very large portion of paladin damage comes from his or her Seal spells which cost a fair amount of mana to cast and can be easily Purged. Purge any time you see the paladin cast any buff spell, and you should be able to outlast. |
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Shaman vs Priest |
Strategy
*Occasionally, priests will attempt to use Mana Burn to drain all of your mana and end the battle early. *Shadow Priests are capable of very heavy damage output within a short period of time. Do not let yourself fall below 40% health or you may find yourself taking the express train to the graveyard! |
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Shaman vs Rogue |
Strategy
*Rogues can use Cloak of Shadows and Vanish at any point in the fight to get another opener on you. Stay within range of your Earthbind and Magma Totems for the duration of the fight and this will be much less of a problem *Poison Cleanse Totem, accompanied by using Dispel Poison is very disruptive to a rogue. Use both of these liberally throughout the fight. *Some rogues are able to do considerable damage to you before you are able to act. Save Nature's Swiftness for an instant cast Healing Wave on demand, and you will see tremendous results |
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Shaman vs Shaman |
Strategy
*Shaman versus shaman battles can end very quickly or go on seemingly forever. *If you notice that your opponent is an Enhancement Shaman, using Earthbind, Frostbrand Weapon, and Frost Shock to stay out of his or her melee range while you do damage is a very effective way to avoid taking any heavy damage for the duration of the fight. Shamans in enhancement gear are also very poor healers, and you should win easily. |
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Shaman vs Warlock |
Strategy
*If a warlock is able to succesfully fear you, he or she can often kill you before the fear effect fades. *Warlock DoT spells will be absorbed by your Grounding Totem but will not destroy it. Because of this, your Grounding Totem is EXTREMELY useful. You drop a grounding totem as often as possible every time you encounter a warlock. |
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Shaman vs Warrior |
Strategy
*After the warrior uses Intimidating Shout and the PvP trinket, there is no way for him or her to catch up to you. You can simply run away while using instant cast spells and the warrior will never be able to attack *Heal early against warriors. If you reach 20% health they will be able to kill you very quickly. Try to keep yourself above at least 40% health at all times. |
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Warrior vs Druid |
Strategy
*Most druids will try to beat you by healing often, and wearing you down slowly. Be sure to keep the Mortal Strike debuff on the druid at all times. With this debuff on, it is much harder for the druid to heal, and you will improve your chances of winning greatly. *Try to stun the druid any time he or she shifts into Caster Form by using Intercept. Druids have much less armor in this form than others, and your attacks will hit a great deal harder. |
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Warrior vs Hunter |
Strategy
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Warrior vs Mage |
Strategy
*Mage is a very difficult matchup for you. The class has several ways to get away from you, and can deal large amounts of damage without you being able to enter melee range. Frost mages are especially tricky due to the addition of talents like Frostbite and Ice Block. Be patient and stick to the strategy, and you will increase your chances of winning dramatically. *If the mage Ice Blocks at any time, immediately begin to bandage. The health you regain could very well turn a loss into a win. *You will only be able to melee the mage for very short periods of time. Make the best of this time and unload as much damage as possible before the mage is able to move away from you. |
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Warrior vs Paladin |
Strategy
*Paladins will rely on their healing capabilities to stay alive while they slowly wear you down. Use Pummel as often as possible to interrupt heal casts and make sure that the Mortal Strike debuff is always on the paladin. If you do both of these things, you will emerge from the battle victorious the majority of the time. *If the paladin uses Repentance and attempts to heal, use Berserker Rage to remove the incapacitate effect and re-engage. |
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Warrior vs Priest |
Strategy
*The priest's only real defense is Psychic Scream. This is nullified by Death Wish and Berserker Rage, leaving you free and clear to demolish the priest. * Many priests will attempt to heal throughout the fight. Pummel as often as possible, and make sure the Mortal Strike debuff is on the priest for the duration of the battle. You will find yourself winning the vast majority of battles against priests if you do these two things and stick to the proper execution of this strategy |
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Warrior vs Rogue |
Strategy
*At any point in the battle, the rogue can use Cloak of Shadows and Vanish to get a second opener on you. Be prepared for this by being ready to bandage. When you see the rogue use Cloak of Shadows, you will have a few seconds with which you can bandage to regain health; and increase your chances of winning the fight. *You must be able to outlast the rogue's damage in order to win. Do not rely on crits to try to 2 shot the rogue, it just wont work in some cases. Use Commanding Shout, Bandage when needed, and start out with a Shield equipped every single time. *Rogues dodge more than any other class. Make absolutely sure that you use Overpower as often as possible to remove large chunks of the rogues health and secure the win. |
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Warrior vs Shaman |
Strategy
*Shamans will often attempt to heal multiple times throughout the fight. Use Pummel to interrupt as many heals as possible, keep Mortal Strike up at all times, and use Intimidating Shout to interrupt the shaman's spellcasting if Pummel is on cooldown. If you execute all of these things properly, you will absolutely destroy the great majority of shaman you come in contact with. |
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Warrior vs Warlock |
Strategy
*Once the warlock has used Death Coil, s/he is defensesless against you. Unload as much damage as possible as soon as you re-enter melee range, and you will find you are extremely successful against warlocks in most situations. |
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Warrior vs Warrior |
Strategy
*Warrior versus warrior battles are typically over within a very short amount of time. Luck and gear play a large role in this matchup, but you can greatly improve your chances of winning by sticking to the strategy and executing properly. *Make sure Demoralizing Shout and Hamstring are in effect against the enemy warrior at all times. The use of these two abilities greatly increases your chance to win. |
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General Warlock Information |
Overview In the game's current state, the Warlock is one of the most powerful classes in a player versus player situation. You have the ability to do heavy damage through the use of DoT as well as direct damage spells. You also have a pet which, when used properly, greatly increases your effectiveness on the battlefield. Warlock Strengths Warlocks have many instant cast damage over time abilities that can be used while running to effectively 'kite' opposing players. Warlocks also have one of the best forms of PvP crowd control, and a pet that does good damage. Warlock Weaknesses Players that are able to break fear and/or remove the warlocks various damage over time spells prove to be very difficult for the warlock to kill The Best all around PvP Talent Build Pet Choice: How to read the strategy section
It is assumed within this guide that you will cast Shadow Bolt for extra damage whenever Nightfall procs, and that you will use a Healthstone whenever low on health. |
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Warlock vs Druid |
Strategy
*Druids do not have many counters to your attacks and are generally easy for you to kill. |
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Warlock vs Hunter |
Strategy
*The only real threat a hunter has is Silencing Shot. This attack is only a 3 second silence, however, and has a long cooldown. If you find yourself low on health after a Silencing Shot, simply Healthstone and continue killing the hunter. |
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Warlock vs Mage |
Strategy
*Non Ice Block mages are generally very easy and cannot counter most of your abilities. Battles with Ice Block mages can take much longer, but you should still come out on top if you properly execute your strategy |
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Warlock vs Paladin |
Strategy
*If the paladin ever closes to within 10 yards, he or she can stun you for 6 seconds with Hammer of Justice. |
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Warlock vs Priest |
Strategy
*Often, priests will attempt to heal throughout the fight. *Priests will continually use Power Word:Shield, and Renew in an attempt to heal. |
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Warlock vs Rogue |
Strategy
*Rogues have many ways to re-enter your melee range. Make sure you maintain a safe distance and employ Curse of Exhaustion as needed. If a rogue manages to engage in melee combat and you are unable to escape, Keep your DoT's up, Use Drain Life to heal while damaging him, and use your Healthstone if needed. You should win this matchup the great majority of the time. *Make sure you do not attempt to Death Coil at any point where the rogue is under the effects of Cloak of Shadows. S/he will simply resist it and you will have wasted one of your most powerful tools. |
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Warlock vs Shaman |
Strategy
*Good shaman will continually re-drop Grounding Totems as the cooldown permits. Make sure to kill these totems with your pet before casting another spell *The shaman will try to heal when s/he has low health, use your Felhunter's Spell Lock ability to interrupt the heal and prevent another heal from landing for at least 8 seconds |
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Warlock vs Warlock |
Strategy
*The trick to beating other warlocks is to outlast. Use Death Coil, Shadow Ward, Healthstone, Siphon Life, and Drain life as ways to heal yourself and you will find you come out on top the majority of the time. |
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Warlock vs Warrior |
Strategy
*Warriors are generally easy for a warlock to kill
unless they manage to charge you. The charge will force you to Death
Coil before they use Intercept and they will be able to regain melee
range. |